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Features
How to Play
Screen Shots

Card Number: The number of this card.

Current HP/Max HP: This shows the card's current and maximum health points (HP). When the card's current HP drops to zero, it is removed from play.

Rarity: This emblem represents the rarity value of the card. The higher the number shown, the more rare the card.

Type: This symbol indicates the Type of the card. Some skills only work on cards of a certain Type.

Atk/Def Stats: Attack/Defense Stats: These numbers display the Attack (Atk) and Defense (Def) values of this card. There are different stats for each side (Front, Back, Top, Bottom) of every card.

Set: This image specifies what Set the card is in.

Control: The number of Spheres shown here indicates the control of the card. A player's cards in play can consist of up to a total of seven control.

Skills: These are the skills that this card can use. There are shorthand descriptions written on the card and hovering the mouse over the respective Skill Meter will give a more detailed description of the skill.

Timeout Button: Each player is allowed one 15-second timeout per match.

IMP Button: This button will bring up the Information & Messaging Panel which is a sub-interface for chatting to other users, checking your profile information, and doing other basic functions like changing options and quitting the program.

Skill Meters: These are the skills of the selected player/ally card. Clicking on them will activate the skill (if user activation is required). The time remaining before the user can use the skill is also shown here. Also, hovering the mouse pointer over these meters will display a full description of the skill.

Player Card: This is a player card. These are the cards that the player can control. Player cards have a blue/white border. The Attack, Defense, and HP values are shown on each card.

Enemy Card: This is an enemy card. Enemy cards have a red/black border. The Attack, Defense, and HP values are shown on each card.

Movement Delay: When a card moves it is filled with a blue tint. The tint slowly lowers as the delay counts down. Once the tint is gone, the player can move the card.

Attack Delay: When a card attacks it is filled with a black tint. The tint is slowly removed in a counter-clockwise fashion as the delay counts down. Once the tint is gone, the player can attack with the card.

Range: This is an example of a range. Move ranges appear blue, Attack ranges appear red, and Skill ranges appear yellow. Each action can only be performed within the grid spaces in range.

Queue Line: This is an example of a queue line. Queue lines appear when you attempt to perform an action that cannot be immediately performed (usually because the card has delay). Blue queue lines represents a queued move, red queue lines represent a queued attack, and yellow queue lines represent a queued skill. Only one action per card can be queued.

Reinforcements: The Reinforcements Button allows players to bring new cards into play. Each player has ten control points. A player can have up to seven control points on the board. A player may bring in reinforcements when he or she has less than seven control on the board and have not already played a total of ten control.

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